Hey guys! New prop coming out, this time I decided to go for a mix between hand-painted and pbr stylized look. I created the base mesh in blender and took it to zbrush to sculpt all the high poly detail. Once I was done with it, I started baking the different maps inside Substance Painter, and created a procedural stylized base color to start with the hand-painted details on 3D Coat.
Once I was done, I went back to Painter to export and adjust the PBR materials along with the base color painted before. Finally, I put everything together in Marmoset Toolbag and I added some lights and a floor with a material to take some renders. Final composition of the shots were done inside Photoshop.
Original concept and reference by Danny Huynh https://www.artstation.com/artwork/XaBJl
Marmoset Viewer