This was a prop created to improve my hard surface modelling, baking and texturing abilities. It took me a few days since I learned a lot of new things throughout the process.
For the high poly and low poly modelling I used Blender, then for the UV unwrapping and final low poly model I worked with 3ds max. Once I got everything ready I jumped onto Substance Painter to bake all the different maps from the high poly and then finished the whole texturing process.
For the final texture adjustments I used Photoshop. Final renders done in Marmoset Toolbag and final touches done in Photoshop aswell.