This is a prop I decided to make to improve my texturing workflow in Substance Painter, and I think it turned out really good.
For the creation of this object I modeled both low and high poly meshes in Blender, after that I took the low poly model and baked the details of the high poly in Substance Painter using a cage for a better projection.
Finally I ended the whole texturing process between Painter and Photoshop, for extra detail.
Hope you enjoy it! :D
Turnaround
Sketchfab model